TH7 defence incorporating the leaf blower
For those who just don’t quite understand the airsweeper
In-depth guide to how the air sweeper could be used and how it works.
High end attacks by former #1 players
Some high end attacks for those near the top of the clan, also good for those who are lower to see how the top players attack and to draw upon what they do.
War Results
After last week’s loss in a fairly unbalanced war we went in to this one hoping to get a good win. Sadly it wasn’t to be. This was a war that should have been won on their top bases but sadly we didn’t get it together only taking three of the twelve stars available from their top four bases. Anyway, this happens, on to next week

Supermax base barch
Is it really possible to 2 star a super-max base, in a war, with barch and not maxed heres ? Watch this….
Mid-week war results
We use our mid-week war as an opportunity for our less experienced players to practice war without the pressure of the whole clan on them. As such we don’t tend to win, but this week we played a great game, taking 27 of 30 stars, and subsequently got promoted to a level 3 clan. Well done everyone !

Clan castle troops, and dealing with them…
I thought I’d write an article on dealing with clan castle troops, in particular during war when you have time to work out a strategy. This is targeted at the few of our players who struggle with this skill. We all know what happens when you drop down all your giants and the enemy clan castle activates and out come valkyries / wizards / balloons ? Yes, dead giants and you get 0 stars. If you read this I hope we get less of our clan with bruises on their foreheads from continually banging their heads on the wall in frustration.
Let’s take as an example the #1 base from this week’s mid-week war.

There are two important things to notice here, i) the clan castle activation circle, ii) the amount of troop capacity in the clan castle. If you are TH8 and below and not using a dragon army then the activation circle is the most important thing to notice. In general it’s better to active the enemy clan castle before you start your main attack so you don’t get a nasty surprise. Here we can do this at either the red or blue cross without even breaking a wall.
So how do we do that quickly in this case without getting tied up taking down mines and collectors ? Easy, take something that targets guns (giants / hogs) that will bypass the clutter and head to the wall. You just need to get the enemy troops in play. Once the clan castle is empty you need to lure them in to a clump so you can deal with them easily. Note also that once the enemy troops are in play the activation circle doesn’t matter, they will travel to the next troop that is put down wherever on the map. Here’s an example from the same war where Jimmie expertly lured out a bunch of wizards with a couple of hogs, lured them in to the corner, and then deployed the dragon he had in his clan castle to take them down.

The result; dead enemy troops and a 3 star win. Now you don’t always need to use a dragon, a lightning spell works well on most troops (except dragons) and wizards and archers are also pretty good at taking down the enemy troops. And for players with bigger clan castles witches can be highly effective too.
The point to take away is that dealing with the enemy clan castle troops will greatly increase your chances of winning your war battles.
The second point is to know how many troops have come out of the enemy clan castle. Let’s say I know there is 25 capacity in there, I lure with a giant and 6 archers come out before he dies. Do I then just start my attack ? The answer is no, where are the other 19 troop capacity ? So I keep luring until I’m sure every enemy troop is in play.
The above is the basic lure strategy, and some of you TH9/10s will be thinking why hasn’t he mentioned attacking troops pulls, luring over splash defences etc.. ? Well let’s leave that for another article on advanced clan castle troop handling. If everyone can just get the basics right it would be a great improvement.
WAR RESULTS
This weekend we were up against Cali Clasher$. The war looked fairly well balanced so it could have gone either way. Our opening attacks, by our lower trophy players, were fantastic with 5 consecutive 3 star attacks leaving no clean up required in the bottom third of the bases. It looked like a war that would be won by our TH10s if they could defeat their top bases. Very few people attack our top 2 or 3 bases, but not this week ! Their #1 and #2 attacked very strongly securing 2 stars on our #1 to #3, and 3 stars on our #4. Going in to the last few minutes of the war we were 3 stars behind but a final surge attacking 3 of their top 4 bases, and their #10, gave us 5 extra stars which delivered the win. Well played everyone.

Clan Badge Vote
We have had our clan badge for quite a while now and some players are requesting a change. The below graphic shows some examples of potential new ones and the old one. Add a comment with your vote, or suggest something different. The badge with the most votes wins.

My vote is for the final one that looks like sharp teeth ! 🙂